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Re: AYAV? Count Down

Posted: Mon Jun 20, 2011 8:19 pm
by Dolph Wiggler
Oblomov Boblomov wrote:I have to say that picking Parksey, Mori and Goat was a bit odd. They were bound to be seered incredibly soon (as we witnessed).


Goat wasn't seered. I wouldn't have said Mori would necessarily be seered early. As for Parksey I was just hoping he'd last a week or so before people started to get suspicious of why he wasn't dead. Also, entirely depends on who the seers are.

Re: AYAV? Count Down

Posted: Mon Jun 20, 2011 8:22 pm
by The Alchemist Penguin
Wiggles wrote:Goat wasn't seered. I wouldn't have said Mori would necessarily be seered early. As for Parksey I was just hoping he'd last a week or so before people started to get suspicious of why he wasn't dead. Also, entirely depends on who the seers are.


Mori wasn't on my radar at all at first, but Parksey was originally my second target. Zenigame was third or fourth originally, but then things spiralled out of control pretty fast when it all came out.

Also, DALAX DESERVES TO BE RECOGNISED FOR HIS CONTRIBUTION.

Re: AYAV? Count Down

Posted: Mon Jun 20, 2011 8:22 pm
by Poncho
I haven't followed this at all past the mandatory Denster shooting, but if the main vampire had his pick then choosing Parksey and Mori was a really, really, really bad idea. [/Captain Hindsight]

Re: AYAV? Count Down

Posted: Mon Jun 20, 2011 8:23 pm
by Mockmaster
The Alchemist Penguin wrote:Also, DALAX DESERVES TO BE RECOGNISED FOR HIS CONTRIBUTION.


Here here!

Re: AYAV? Count Down

Posted: Mon Jun 20, 2011 8:24 pm
by Dolph Wiggler
PsychicSykes wrote:
Pedz wrote:So, who's making my sexy AYAV? winners sig?

Well, not quite sexy but...

Image


Do you have a sig for MVP diabolito, who named me as count when he went on his death posting spree?

Re: AYAV? Count Down

Posted: Mon Jun 20, 2011 8:24 pm
by The People's ElboReformat
Mockmaster wrote:
Zenigame wrote:Would have been a lot different if Sykes had let us kill Mocky on the second night instead of restricting us to inactives and giving a massively unfair advantage to the villagers who only need to post to be immune from killings. :x


Also Kanbei. I'm on to you ya wee cheat.


Other than that, gg I guess.


Inactive thing is pretty standard though, right? .


For the first night usually aye.

But this was second night and with reasonably small player list - for a game like this. We had a list of about 8 people who we were allowed to kill from which gives a massive advantage to villagers so long as they just posted a couple of times.




Ah well, at least I killed Dalax. 8-)

Re: AYAV? Count Down

Posted: Mon Jun 20, 2011 8:27 pm
by Songwriter
TAP, you have to admit, this mayor seer cycle ruined the game..

From a gameplay...point of view.

It was sadly a game breaker...

Re: AYAV? Count Down

Posted: Mon Jun 20, 2011 8:27 pm
by The Alchemist Penguin
Zenigame wrote:For the first night usually aye.


Nah, it's normally longer than that. It's a few days, usually, if I remember right.

So what is this Kanbei-gate? Anyone going to explain. :(

Re: AYAV? Count Down

Posted: Mon Jun 20, 2011 8:28 pm
by Oblomov Boblomov
Songwriter wrote:TAP, you have to admit, this mayor seer cycle ruined the game..

From a gameplay...point of view.

It was sadly a game breaker...


I agree with you, but it's been the same in every game (at least every game I've played).

Re: AYAV? Count Down

Posted: Mon Jun 20, 2011 8:29 pm
by Dolph Wiggler
Poncho wrote:I haven't followed this at all past the mandatory Denster shooting, but if the main vampire had his pick then choosing Parksey and Mori was a really, really, really bad idea. [/Captain Hindsight]


Meh I picked the people who I thought would make the game interesting, and wouldn't be linked back to each other or me. I picked Luke and Songwriter as they usually remain low profile in the thread but it wouldn't have been half as much fun with no active vamps in the thread.

Re: AYAV? Count Down

Posted: Mon Jun 20, 2011 8:31 pm
by The Alchemist Penguin
Songwriter wrote:TAP, you have to admit, this mayor seer cycle ruined the game..

From a gameplay...point of view.

It was sadly a game breaker...


Yeah, in a sense.

Yet all it took was the Witch Doctor to die and the entire thing would have fell apart. It was essentially an idea on borrowed time, and the only reason it "broke the game" is because the vampires didn't get the witch doctor.

Had the Witch Doctor been hit early on, the outcome would have been very different. The same could be set of a lot of stuff in these games, it's almost entirely down to luck the majority of the time.

I could have been lynched due to mistrust, as nearly happened, shot, as very nearly happened, or even just "discarded" by disgruntled villagers, which also looked likely to happen. It was a very lucky series of events, and us hitting so many vampires so quickly, that allowed it to win. It wouldn't have lasted if we hadn't kept getting vampires almost one after another.

Re: AYAV? Count Down

Posted: Mon Jun 20, 2011 8:31 pm
by Psychic
Those of you who won and want a little something to show for it, pm me your addresses and a name to stick on the envelope within the next few days please.

Re: AYAV? Count Down

Posted: Mon Jun 20, 2011 8:31 pm
by Songwriter
As I said to PS during the game...

If I could say I am a Vampire in the middle of the thread, and I killed players one by one and he villagers couldn’t do anything about it....

I don’t think that would be fair... Was the same thing really.

Re: AYAV? Count Down

Posted: Mon Jun 20, 2011 8:32 pm
by Parksey
Oblomov Boblomov wrote:I have to say that picking Parksey, Mori and Goat was a bit odd. They were bound to be seered incredibly soon (as we witnessed).


To be honest, the "Count picks his vamps" is a bit odd. It isn't a biased rule per se, but it could have worked out in either side's favour.

I said, when I was picked, that the death of me would have been a Seer and a vigi. I was quite paranoid that if I survived longer than five days or so, I'd get Seered, or I'd be Seered as a useful ally.

I think, on the balance of things, picking the vampires gives the villagers a bit of an advantage, as it allows them an early lead somewhat when it comes to Seerings. Wiggles logic in picking, what I thought was quite a strong vamp line up, was sound but it also works the other way and gives you some prime suspects to Seer. This leads me on to the big flaw with AYAW in general, now that we have played so many games of it - I'll do a post about that later.

It's not sour grapes to say that the villagers were, initially, quite lucky. We had a list of four or five players to nab and TAP was on that (it was TAP, Nood, Mocky, Ob Blov, Satriales, Corazon) that we were going to kill and, as Zeni said, we were prevented from doing this until the third day. On that third day, Mocky was mayor and we knew we were going to have to make a stab at getting the Seer that night - we plumped for Nood as the high-priority target as Zeni was in communication with him.

They were also very lucky to have TAP chosen as a Seer.

We had a very tricksy plan to try and get Mori off on Day 3 as well, which I will run into later on. Needless to say, we knew Dang Chris was a vigi and we were going to get him to shoot Mocky, who we were first told only had protecting from the lynchings. It was a very ambitious plan to say the least.

Why Mori told StayDead of Chris, I dunno, as I could have at least stayed alive another night and we could have got three kills a bit longer. I presume Mori was so desperate when it looked like he was going to go that he tried to save himself by persuading people he was trustworthy. When Pxyl offered to stitch that vote up though... we were laughing.

That night was the turning point really. If we'd picked our kills a little differently we'd have probably went on to win, but TAP survived and got in and from that point it was only really a matter of time.

Villager of the game from our point, I say, is Bork.

TAP was the best player, but he arguably had it "easy" with his insider Seer knowledge and being protected from the second day onwards, he didn't have much playing to do after that, apart from picking us off.

So, I'd say Bork was the "best" player in that he was probably often in the dark and in danger of death, but his vampire picks were unnervingly good. He's actually a player I had pinned down as a possible special role (I think another vamp did as well) and someone I would have picked as a vamp.

Five vampires kills in about 6 days is either very lucky, or very cunning.

Re: AYAV? Count Down

Posted: Mon Jun 20, 2011 8:32 pm
by Dolph Wiggler
Why did you not rotate the priest and seer out of interest?

Re: AYAV? Count Down

Posted: Mon Jun 20, 2011 8:37 pm
by The Alchemist Penguin
Parksey wrote:That night was the turning point really. If we'd picked our kills a little differently we'd have probably went on to win, but TAP survived and got in and from that point it was only really a matter of time.


I was so paranoid that night. I knew anything could ruin the plan, so I resorted to sending Mori all manner of "Support PMs" in a hope of keeping myself going for just another night. :lol:

Re: AYAV? Count Down

Posted: Mon Jun 20, 2011 8:38 pm
by Count Nood
Wiggles is the worst alpha ever.

Should've picked me instead of that traitor Goat. :x

Re: AYAV? Count Down

Posted: Mon Jun 20, 2011 8:40 pm
by Psychic
Parksey wrote:It's not sour grapes to say that the villagers were, initially, quite lucky. We had a list of four or five players to nab and TAP was on that (it was TAP, Nood, Mocky, Ob Blov, Satriales, Corazon) that we were going to kill and, as Zeni said, we were prevented from doing this until the third day.

I'm not sure if there was a lack of communication between you guys on this part but I spoke with Wiggles via PM and agreed that having purely inactives to choose from on the second night was unfair due to the small number of them. Hence why you guys got to off Kanbei who had been taking part in the thread along with two inactives in Roon and Cosmo.

Re: AYAV? Count Down

Posted: Mon Jun 20, 2011 8:41 pm
by Qikz
I ACTUALLY WON.

OH MY GOD YES!

Re: AYAV? Count Down

Posted: Mon Jun 20, 2011 8:42 pm
by The People's ElboReformat
The Alchemist Penguin wrote:
Zenigame wrote:For the first night usually aye.


Nah, it's normally longer than that. It's a few days, usually, if I remember right.


It has been first 3 nights etc in the past. But that has been during games with a lot more players.

Even some of the later games didn't restrict kills at all. To make it fairer.


Was a poor decision to restrict kills on day two with the amount of players in this game.


As for Kanbei gate. strawberry float knows what happened there.

Me and Songwriter were in a convo on MSN. When someone else joined - I don't know how, SW probably invited him some how - and it was Kanbei. Now seeing myself and Songwriter talking about AYAV on MSN must really have looked suspicious. Which is why we needed to kill him that night.

Just find it odd how suddenly myself and Songwriter were prime suspects out of the remaining players. Having not even been seered.