Fallout 3

Anything to do with games at all.
User avatar
captain red dog
Member
Joined in 2008
Location: Bristol, UK

PostRe: .::Fallout 3 - With added Survival Guide 31/08/08
by captain red dog » Mon Sep 08, 2008 1:51 pm

I thought the voice acting in Oblivion was brilliant. The only problem with it was the small cast.

Sarge

PostRe: .::Fallout 3 - With added Survival Guide 31/08/08
by Sarge » Wed Sep 10, 2008 8:57 am

Censors Force Fallout 3 Changes

Speaking to Edge, Bethesda has explained what it calls a “misconception” regarding the classification of Fallout 3 in the Australian region. Edge has also learned that due to concerns and issues raised in the process of international classification, Fallout 3 will not contain real world drug references in any territory.

Fallout 3 was originally refused classification by the Australian Office of Film and Literature Classification, citing among other reason the in-game use of “Morphine” in order to ignore limb pain. According to the Office’s guidelines, “material promoting or encouraging proscribed drug use” is refused classification.

In mid-August, the OFLC announced that a revised version of the game had been granted a rating in Australia, thanks to edits that changed the context of the in-game drug use.

While it has been assumed that these changes would only be in place in the Australian release of the game, Edge has been told by Bethesda vice president of PR and marketing Peter Hines that there will be no differences between the version that releases in Australia and the versions that will release in other territories, including Europe and the US.

Calling the idea of an Australia-specific version of the game a “misconception,” Hines told us, “We want to make sure folks understand that the Australian version of Fallout 3 is identical to both the UK and North American versions in every way, on every platform.”

He continued, “An issue was raised concerning references to real world, proscribed drugs in the game, and we subsequently removed those references and replaced them with fictional names. To avoid confusion among people in different territories, we decided to make those substitutions in all versions of the game, in all territories.”

Hines stated, “I didn't want people continuing to assume the version in Australia was some altered version when it's not.” Finally, he explained that, “There are no references to real world drugs in any version of Fallout 3.”

Bethesda has in the past described the landscape of international ratings classification as a challenge. In previous interviews, Hines has referred to the variation of rules and standards across different regions as “frustrating”.


clicky

:|

User avatar
TheTurnipKing
Member
Joined in 2008

PostRe: .::Fallout 3 - With added Survival Guide 31/08/08
by TheTurnipKing » Wed Sep 10, 2008 9:06 am

Hmm. This isn't too bad. IIRC, the earlier Fallouts didn't use real drug names either.

It's regrettable that the authorities felt the need to cut it in this day and age though. Drug-use in Fallout is a rarely particularly pleasant experience. Short term boosts for long term penalties isn't usually a good trade, and fictional names lose that real world reference that makes it immediately obvious what something might do.

User avatar
captain red dog
Member
Joined in 2008
Location: Bristol, UK

PostRe: .::Fallout 3 - With added Survival Guide 31/08/08
by captain red dog » Wed Sep 10, 2008 11:50 am

Doesn't the Biosuit in Half Life tell you that it is injecting morphine?

User avatar
Mafro
Moderator
Joined in 2008
AKA: based
Contact:

PostRe: .::Fallout 3 - With added Survival Guide 31/08/08
by Mafro » Wed Sep 10, 2008 11:53 am

captain red dog wrote:Doesn't the Biosuit in Half Life tell you that it is injecting morphine?


Pretty sure it does.

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

Twitter
User avatar
Garth
Emeritus
Joined in 2008
Location: Norn Iron

PostRe: .::Fallout 3 - With added Survival Guide 31/08/08
by Garth » Wed Sep 10, 2008 1:15 pm

GAME exclusive limited edition (different to the lunchbox collector's edition, but we're getting that too):
Image
http://www.game.co.uk/Xbox360/RolePlayi ... =fallout+3

Brotherhood of Steel figurine! :D

User avatar
Mafro
Moderator
Joined in 2008
AKA: based
Contact:

PostRe: .::Fallout 3 - With added Survival Guide 31/08/08
by Mafro » Wed Sep 10, 2008 1:58 pm

I prefer the lunchbox with the bobblehead, artbook and cd. I got the Bioshock CE and the Big Daddy figure with that was awful and cheap.

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

Twitter
User avatar
captain red dog
Member
Joined in 2008
Location: Bristol, UK

PostRe: .::Fallout 3 - With added Survival Guide 31/08/08
by captain red dog » Wed Sep 10, 2008 2:21 pm

I love special editions, but some developers are taking the piss now with all these multiple versions!

Trouble is, I want them all. :lol:

User avatar
evanswolves
Member
Joined in 2008

PostRe: .::Fallout 3 - With added Survival Guide 31/08/08
by evanswolves » Wed Sep 10, 2008 2:59 pm

Changed my preorder to this new 1 8-) want the game on PC aswell so im going to preorder the lunch box edition version :)

User avatar
Floex
Member
Joined in 2008
Contact:

PostRe: .::Fallout 3 - With added Survival Guide 31/08/08
by Floex » Wed Sep 10, 2008 2:59 pm

So that LTD, is that including the lunchbox and bobble head? Because if it isn't :x

User avatar
Dante
Member
Joined in 2008
AKA: DanteCWA

PostRe: .::Fallout 3 - With added Survival Guide 31/08/08
by Dante » Wed Sep 10, 2008 3:03 pm

F-Heonix wrote:So that LTD, is that including the lunchbox and bobble head? Because if it isn't :x


That version is just the game and figure - the other version is the lunchbox, clock, bubblehead, arttbox and game

Come join the GRcade World of Warcraft guild on the EU "The Maelstrom" server
Tanks wanted!
GRcadians!
Sarge

PostRe: .::Fallout 3 - With added Survival Guide 31/08/08
by Sarge » Wed Sep 10, 2008 3:04 pm

That LE is might tempting, hopefully it won't already be broken in the box like the BS LE figurine. :lol: :|

I still haven't received my replacement figurine/model. :x

User avatar
Dante
Member
Joined in 2008
AKA: DanteCWA

PostRe: .::Fallout 3 - With added Survival Guide 31/08/08
by Dante » Wed Sep 10, 2008 3:06 pm

Sarge wrote:That LE is might tempting, hopefully it won't already be broken in the box like the BS LE figurine. :lol: :|

I still haven't received my replacement figurine/model. :x


As bad as this might be (I can justify it by the sheer amount of time i'll place into the game) I'll buy the lumnchbox edition for the 360 and the figure version for the PC

:oops:

Come join the GRcade World of Warcraft guild on the EU "The Maelstrom" server
Tanks wanted!
GRcadians!
User avatar
evanswolves
Member
Joined in 2008

PostRe: .::Fallout 3 - With added Survival Guide 31/08/08
by evanswolves » Wed Sep 10, 2008 4:11 pm

Dante wrote:
F-Heonix wrote:So that LTD, is that including the lunchbox and bobble head? Because if it isn't :x


That version is just the game and figure - the other version is the lunchbox, clock, bubblehead, arttbox and game


I thought the clock was exclusive to Amazon in the USA

User avatar
captain red dog
Member
Joined in 2008
Location: Bristol, UK

PostRe: .::Fallout 3 - With added Survival Guide 31/08/08
by captain red dog » Wed Sep 10, 2008 4:12 pm

evanswolves wrote:
Dante wrote:
F-Heonix wrote:So that LTD, is that including the lunchbox and bobble head? Because if it isn't :x


That version is just the game and figure - the other version is the lunchbox, clock, bubblehead, arttbox and game


I thought the clock was exclusive to Amazon in the USA

FFS! I want the clock now too! :lol:

User avatar
The Alchemist Penguin
Moderator
Joined in 2008

PostRe: .::Fallout 3 - With added Survival Guide 31/08/08
by The Alchemist Penguin » Wed Sep 10, 2008 6:55 pm

Sarge wrote:Censors Force Fallout 3 Changes

:|



It's non-news:

UGO: Just wanted to confirm the annoucement that all versions of Fallout 3 would be indentical, with the changes being made to the names of specific drugs (changing them from real-world names to in-universe names). Can you be more specific? If I recall, all of the drugs in the builds we’ve played were made-up names like Buffout and Mentats.

Pete Hines: The chems in the original Fallout used fictional names...Buffout, Jet, Rad-X, etc. Those all appear in Fallout 3 in exactly the same way as before.

We had added a new chem to Fallout 3 and had given it a real-world name, Morphine. Questions were raised about the use of that real-world drug, not only in Australia, but other territories as well. We decided there was no reason it needed to be named that and it should be a fictional name like the other chems, so we changed it to “Med-X”.

That’s the change we made in response to those concerns, nothing else.

So there you have it. Lots of craziness for something pretty innocuous. See, it always helps to ask!


You can't use "Morphine" as a name, even if the game uses it in a fictitious way, but blowing up an entire city with a Nuke? Why that's A-OK!

Wise up, Rating Board.

User avatar
Dante
Member
Joined in 2008
AKA: DanteCWA

PostRe: .::Fallout 3 - With added Survival Guide 31/08/08
by Dante » Wed Sep 10, 2008 7:53 pm

captain red dog wrote:
evanswolves wrote:
Dante wrote:
F-Heonix wrote:So that LTD, is that including the lunchbox and bobble head? Because if it isn't :x


That version is just the game and figure - the other version is the lunchbox, clock, bubblehead, arttbox and game


I thought the clock was exclusive to Amazon in the USA

FFS! I want the clock now too! :lol:


Does it? I've no idea waht comes with the lunchobx version, I just got it for the lunchbox :mrgreen:

Come join the GRcade World of Warcraft guild on the EU "The Maelstrom" server
Tanks wanted!
GRcadians!
Sarge

PostRe: .::Fallout 3 - With added Survival Guide 31/08/08
by Sarge » Fri Sep 19, 2008 8:10 am

Propaganda Trailers

clicky

:lol: :)

FirstSecond
Member
Joined in 2008

PostRe: .::Fallout 3 - With added Survival Guide 31/08/08
by FirstSecond » Fri Sep 19, 2008 11:16 am

The game looks incredible from a graphics standpoint, but for me it just doesn't look that much fun, maybe it's the colours or something.

User avatar
Garth
Emeritus
Joined in 2008
Location: Norn Iron

PostRe: .::Fallout 3 - With added Survival Guide 31/08/08
by Garth » Sat Sep 20, 2008 3:05 am

http://www.gamasutra.com/view/feature/3 ... e_the_.php

Revitalizing a Heritage: The Writing of Fallout 3

During development of The Elder Scrolls IV: Oblivion, Bethesda Game Studios designer Emil Pagliarulo was tasked with creating the game's "Dark Brotherhood" scenario, which he says is "for those players who have jumped over [the] moral fence and never want to look back."

The experience of designing that kind of quest surrounded by a high fantasy world may be part of what prepared him to take the lead on the bleak, post-apocalyptic and darkly humorous Fallout 3.

In development for four years and subject to the vocal scrutiny of longtime series fans all along the way, Fallout 3 must both live up to Black Isle's classic 1997 PC RPG Fallout as well as differentiate it from Bethesda's own classic PC RPG setting, The Elder Scrolls.

The closest area of scrutiny for those expectations is likely the game's prose, and so for the first time in the studio's history, it assigned the title of lead writer -- a duty Pagliarulo considers parallel to his role as lead designer.

During the Penny Arcade Expo in Seattle, Pagliarulo sat down with Gamasutra to discuss Fallout 3's lengthy development process, which will culminate in an October 28 release for PC, Xbox 360, and PlayStation 3; his challenges in finding the right tone for the game; his thoughts on video game writing; and how his early days at now-defunct Looking Glass Studios were "like a crash course in good game design."


Return to “Games”

Who is online

Users browsing this forum: Jazzem, kerr9000, Kriken, Neo Cortex, OldSoulCyborg, Photek, Red 5 stella, Robbo-92, shy guy 64, speedboatchase and 295 guests