Games the majority love but you think are crap

Anything to do with games at all.
User avatar
Fm
Member
Joined in 2008
AKA: Foolish Mortal

PostRe: Re: Games the majority love but you think are crap
by Fm » Wed Jun 29, 2011 9:35 pm

jamcc wrote:Wut. Whether you were entertained or not is up to you but it looked very nice when it came out..


It's very detailed and shiny but the design, animation etc is poor, especially the people.

Pedz wrote:recharging shields are gay.
User avatar
Cumberdanes
Member
Joined in 2011
Location: Sunderland

PostGames the majority love but you think are crap
by Cumberdanes » Wed Jun 29, 2011 10:00 pm

While I'm a pretty big JRPG fan I do understand where a lot of the criticism comes from.

Effectively JRPGs haven't really changed a lot since Dragon Quest on the NES. Sure they look a lot prettier now and the number crunching is more complex but when you consider story and gameplay they haven't changed a whole lot in around 20 years.

JRPG music is pretty much untouchable mind you especially the work of Nobuo Uematsu, the less said about the Blue Dragon boss music the better though :lol:

Image
User avatar
Carlos
Member
Joined in 2008
AKA: SanCarlos

PostRe: Games the majority love but you think are crap
by Carlos » Wed Jun 29, 2011 10:13 pm

IAmTheSaladMan wrote:While I'm a pretty big JRPG fan I do understand where a lot of the criticism comes from.

Effectively JRPGs haven't really changed a lot since Dragon Quest on the NES. Sure they look a lot prettier now and the number crunching is more complex but when you consider story and gameplay they haven't changed a whole lot in around 20 years.

JRPG music is pretty much untouchable mind you especially the work of Nobuo Uematsu, the less said about the Blue Dragon boss music the better though :lol:


When done well though JRPGs, even if unoriginal can be great games. Skies of Arcadia, Tales of Symphonia, Wild Arms, Breath of Fire III, Suikoden et al all look the same to a casual observer yet are all classics of any genre.

User avatar
Beans
Member
Joined in 2008
Contact:

PostRe: Games the majority love but you think are crap
by Beans » Wed Jun 29, 2011 10:17 pm

All of the halo games are dull
Ico. Boring pretentious shite that isn't half as clever as all the fucktard fanboys think it is

User avatar
Cumberdanes
Member
Joined in 2011
Location: Sunderland

PostGames the majority love but you think are crap
by Cumberdanes » Wed Jun 29, 2011 10:25 pm

Never played Breath of Fire 3 but the others you quote are all awesome choices Carlos :D

Image
User avatar
Suffocate Peon
Member
Joined in 2008
AKA: Arv

PostRe: Games the majority love but you think are crap
by Suffocate Peon » Thu Jun 30, 2011 12:16 am

HSH28 wrote:
Suffocate Peon wrote:ican'tbelievrinks said resident evil4noooooooo


Its a less ridiculous game to hate than Half Life 2.

Anyway.

This seems innocuous until you think about it. Resident Evil 4 elevates itself into another echelon of amazingess. Hating it is not understandable in any regard. I can think of lots of acclaimed tv shows or music or films that I think is understandable if some people don't like them because they might want something from them that they don't deliver. But even then...if something is that well made, even if it's not to your personal taste, you can enjoy it. Or you can enjoy some aspects of it that are the best of its kind. 3 reasons why someone might not like RE4: no strafe/run while shooting, no quick weapon change, not like old Resident Evil.

It's abnormally consistently original and amazing in its set pieces, art direction, enemies, weapons, and attention to detail. And it's pacing. You can start the game for the second time and play up to the lake boss and it wouldn't feel like 2 hours worth of game because each section segues into the next with no padding or transitional passages of play, or irritating puzzles or difficulty spikes or aimless trekking. Half-Life 2 has all of those things. It's hopeless at creating set pieces that surprise and are exciting and original. Attack helicopters are not that. More spider things that jump at you are not that. Resident Evil 4 creates places and then somehow is able to take you to new unexpected areas while you journey through them. Its enemies belong to their environments. I hate how lazy Half-Life 2 is with that. RE4 is linear, but doesn't feel so because you occasionally backtrack and take different routes. Those first few hours are so so perfect, like its director had gone through every single space that you walk through and really thought about whether it added anything. Half-Life 2 has plenty of pointless corridors and alleyways and grey dull rooms and brown boxes. It does it to break up play. In RE4, they thought; we need to do the same, you need variety, you need to feel like you're collecting and building up your supplies so when you reach incredible enemies you feel like you've got a chance. So it's entirely worthwhile. And they still thought; this isn't quite enough, lets sometimes surprise them with a snake that jumps at them, that if they're able to kill will give them more money. Half-Life 2 is grueling and horrible, but people like lots of action so mistake this for being exciting. Only the Japanese could have made RE4 as good as it is, because only they would be so humble as to think sections of brilliant gameplay could be improved upon. It doesn't need to be that good that often, it doesn't need an ending credits as classy as that, it doesn't need the best upon completion bonus mode ever, it doesn't need to personalize the El Gigantes when they're introduced later on in the game. But all those things elevate it to a place that is untouchable. It's a game where everything in your line of sight is there to be shot at but they manage to contextualize the enemies and turn them into individuals who have a personality and home. They think it adds something for you to see the El Gigante be introduced by being pulled in by a bunch of men who can't handle it's power. Rather than it just standing there hopelessly, waiting for you to attack it. In a game as silly as it is, it means something to the purpose of playing the thing if you believe everything in the game existed before you came along. It always always puts you in a place and then introduces the enemy.

Half-Life 2 is as awful as it is because it's a game made by people who view themselves as geniuses who see it upon themselves to deliver to gamers a masterclass in game design. Lets do commentaries so we can tell everyone how we ached over the decision of whether that dull generic character should wear an orange coat or a purple coat and miss the fact he's still dull and generic. If they're not in a position to make great games then it's unfair to hate what they produce, but the admiration for them puts them on some kind of pedestal as developers who can do anything they want. And then we get THAT.


edit: probably unhealthy levels of love for RE4

User avatar
Jenuall
Member
Joined in 2008
AKA: Jenuall
Location: 40 light-years outside of the Exeter nebula
Contact:

PostRe: Games the majority love but you think are crap
by Jenuall » Thu Jun 30, 2011 12:55 pm

Suffocate Peon wrote:
HSH28 wrote:
Suffocate Peon wrote:ican'tbelievrinks said resident evil4noooooooo


Its a less ridiculous game to hate than Half Life 2.

Anyway.

This seems innocuous until you think about it. Resident Evil 4 elevates itself into another echelon of amazingess. Hating it is not understandable in any regard. I can think of lots of acclaimed tv shows or music or films that I think is understandable if some people don't like them because they might want something from them that they don't deliver. But even then...if something is that well made, even if it's not to your personal taste, you can enjoy it. Or you can enjoy some aspects of it that are the best of its kind. 3 reasons why someone might not like RE4: no strafe/run while shooting, no quick weapon change, not like old Resident Evil.

It's abnormally consistently original and amazing in its set pieces, art direction, enemies, weapons, and attention to detail. And it's pacing. You can start the game for the second time and play up to the lake boss and it wouldn't feel like 2 hours worth of game because each section segues into the next with no padding or transitional passages of play, or irritating puzzles or difficulty spikes or aimless trekking. Half-Life 2 has all of those things. It's hopeless at creating set pieces that surprise and are exciting and original. Attack helicopters are not that. More spider things that jump at you are not that. Resident Evil 4 creates places and then somehow is able to take you to new unexpected areas while you journey through them. Its enemies belong to their environments. I hate how lazy Half-Life 2 is with that. RE4 is linear, but doesn't feel so because you occasionally backtrack and take different routes. Those first few hours are so so perfect, like its director had gone through every single space that you walk through and really thought about whether it added anything. Half-Life 2 has plenty of pointless corridors and alleyways and grey dull rooms and brown boxes. It does it to break up play. In RE4, they thought; we need to do the same, you need variety, you need to feel like you're collecting and building up your supplies so when you reach incredible enemies you feel like you've got a chance. So it's entirely worthwhile. And they still thought; this isn't quite enough, lets sometimes surprise them with a snake that jumps at them, that if they're able to kill will give them more money. Half-Life 2 is grueling and horrible, but people like lots of action so mistake this for being exciting. Only the Japanese could have made RE4 as good as it is, because only they would be so humble as to think sections of brilliant gameplay could be improved upon. It doesn't need to be that good that often, it doesn't need an ending credits as classy as that, it doesn't need the best upon completion bonus mode ever, it doesn't need to personalize the El Gigantes when they're introduced later on in the game. But all those things elevate it to a place that is untouchable. It's a game where everything in your line of sight is there to be shot at but they manage to contextualize the enemies and turn them into individuals who have a personality and home. They think it adds something for you to see the El Gigante be introduced by being pulled in by a bunch of men who can't handle it's power. Rather than it just standing there hopelessly, waiting for you to attack it. In a game as silly as it is, it means something to the purpose of playing the thing if you believe everything in the game existed before you came along. It always always puts you in a place and then introduces the enemy.

Half-Life 2 is as awful as it is because it's a game made by people who view themselves as geniuses who see it upon themselves to deliver to gamers a masterclass in game design. Lets do commentaries so we can tell everyone how we ached over the decision of whether that dull generic character should wear an orange coat or a purple coat and miss the fact he's still dull and generic. If they're not in a position to make great games then it's unfair to hate what they produce, but the admiration for them puts them on some kind of pedestal as developers who can do anything they want. And then we get THAT.


edit: probably unhealthy levels of love for RE4


Couldn't disagree more.

I found RE4 to be dull, poorly executed and tedious.

It's abnormally consistently original and amazing in its set pieces, art direction, enemies, weapons, and attention to detail. And it's pacing.


The set pieces were pathetic, sub Shenmue button bash-athons. The art direction was hideous - utterly derivative and entirely bland. The enemies? What was there to like? The weapons were just the standard fare. Can't say the attention to detail stood out for me - certainly not in the way it did in Half-Life.

Half-Life 1 and 2 are phenomenal games and I would happily only play these two games for the rest of time so long as I never have to go near RE4 again.

User avatar
Beans
Member
Joined in 2008
Contact:

PostRe: Games the majority love but you think are crap
by Beans » Thu Jun 30, 2011 12:57 pm

Half Life 2 is probably the greatest game ever made and should be above criticism from anyone

User avatar
Dblock
Member
Joined in 2008
AKA: Discovery

PostRe: Games the majority love but you think are crap
by Dblock » Thu Jun 30, 2011 1:00 pm

Portal games.

meh!

Mario games massive MEH

''Saying it's because I was controlling you and making you sad when actually I just asked you to wear some trousers'' :lol: :lol:
Born Stellar
Member
Joined in 2011

PostRe: Games the majority love but you think are crap
by Born Stellar » Thu Jun 30, 2011 1:04 pm

Beans wrote:Half Life 2 is probably the greatest game ever made and should be above criticism from anyone


Besides the frequent downtime, dated controls (even for it's time), atrocious combat and terrible vehicular sections.

User avatar
Pred
Member
Joined in 2008

PostRe: Games the majority love but you think are crap
by Pred » Thu Jun 30, 2011 1:12 pm

Born Stellar wrote:
Beans wrote:Half Life 2 is probably the greatest game ever made and should be above criticism from anyone


Besides the frequent downtime, dated controls (even for it's time), atrocious combat and terrible vehicular sections.


How are the controls dated? They're perfectly fine.

User avatar
Winckle
Technician
Joined in 2008
Location: Liverpool

PostRe: Games the majority love but you think are crap
by Winckle » Thu Jun 30, 2011 1:13 pm

wasd + mouse. Seems to still be the accepted standard.

We should migrate GRcade to Flarum. :toot:
Born Stellar
Member
Joined in 2011

PostRe: Games the majority love but you think are crap
by Born Stellar » Thu Jun 30, 2011 1:18 pm

Pred wrote:
Born Stellar wrote:
Beans wrote:Half Life 2 is probably the greatest game ever made and should be above criticism from anyone


Besides the frequent downtime, dated controls (even for it's time), atrocious combat and terrible vehicular sections.


How are the controls dated? They're perfectly fine.


You have to switch out to use grenades and melee, what the strawberry float is that?

Zaichik
Member
Joined in 2009

PostRe: Games the majority love but you think are crap
by Zaichik » Thu Jun 30, 2011 1:21 pm

I have to say that I really didn't think Half Life 2 was anything special. A lot is made about the quality of the secondary characters like Alix, but I think they're overrated and no more "real" than in other games.

Born Stellar
Member
Joined in 2011

PostRe: Games the majority love but you think are crap
by Born Stellar » Thu Jun 30, 2011 1:26 pm

Nah man, the story, characters, level design and gooseberry fool are strawberry floatin' amazing. Just that the game does have some gameplay flaws.

User avatar
Mafro
Moderator
Joined in 2008
AKA: based
Contact:

PostRe: Games the majority love but you think are crap
by Mafro » Thu Jun 30, 2011 1:51 pm

Born Stellar wrote:
Pred wrote:
Born Stellar wrote:
Beans wrote:Half Life 2 is probably the greatest game ever made and should be above criticism from anyone


Besides the frequent downtime, dated controls (even for it's time), atrocious combat and terrible vehicular sections.


How are the controls dated? They're perfectly fine.


You have to switch out to use grenades and melee, what the strawberry float is that?

Sounds like you play too much Halo/COD.

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

Twitter
User avatar
Winckle
Technician
Joined in 2008
Location: Liverpool

PostRe: Games the majority love but you think are crap
by Winckle » Thu Jun 30, 2011 1:58 pm

Born Stellar wrote:
Pred wrote:
Born Stellar wrote:
Beans wrote:Half Life 2 is probably the greatest game ever made and should be above criticism from anyone


Besides the frequent downtime, dated controls (even for it's time), atrocious combat and terrible vehicular sections.


How are the controls dated? They're perfectly fine.


You have to switch out to use grenades and melee, what the strawberry float is that?

It's deliberately done to force a time lag between deciding you need a grenade/use melee and being able to use it.

It's not like Valve don't know how to do one button grenades, Team Fortress Classic had one button grenades in 1999. In fact each class had two different one button grenades, activated with different keys, one for special, one for normal.

We should migrate GRcade to Flarum. :toot:
User avatar
Octoroc
Emeritus
Emeritus
Joined in 2008
Location: Blighty

PostRe: Games the majority love but you think are crap
by Octoroc » Thu Jun 30, 2011 1:58 pm

Half Life 2? It makes me sick.

So far this year, I have eaten NO mince pies.
Born Stellar
Member
Joined in 2011

PostRe: Games the majority love but you think are crap
by Born Stellar » Thu Jun 30, 2011 1:58 pm

Yeah....but I don't see how that's relevant to the controls of HL2 not being outdated...

User avatar
Tineash
Member
Joined in 2008

PostRe: Games the majority love but you think are crap
by Tineash » Thu Jun 30, 2011 2:02 pm

Winckle wrote:
Born Stellar wrote:
Pred wrote:
Born Stellar wrote:
Beans wrote:Half Life 2 is probably the greatest game ever made and should be above criticism from anyone


Besides the frequent downtime, dated controls (even for it's time), atrocious combat and terrible vehicular sections.


How are the controls dated? They're perfectly fine.


You have to switch out to use grenades and melee, what the strawberry float is that?

It's deliberately done to force a time lag between deciding you need a grenade/use melee and being able to use it.

It's not like Valve don't know how to do one button grenades, Team Fortress Classic had one button grenades in 1999. In fact each class had two different one button grenades, activated with different keys, one for special, one for normal.


That just sounds like excuses from a 3rd rate developer. I mean, it doesn't even have regenerating health!? It's not 1999 anymore! :lol: :lol: :lol:

"exceptionally annoying" - TheTurnipKing

Return to “Games”

Who is online

Users browsing this forum: Kanbei, Monkey Man and 247 guests