Thanks jawa! Really glad you enjoyed playing it through
jawa2 wrote:1) This may not be a bug... but in the forest screen where the mushroom is, if you exit the top of the screen you re-appear at the bottom. Maybe this is intentional or something else can appear?
This screen is based on a very similar screen in the mysterious forest in Link's Awakening where you meet the raccoon character - if you try and move up past the screen he says you will get lost and you appear in a different section of the forest, stopping you from getting past until you deal with the racoon. It's similar to other lost woods sections from other Zelda games. The name I gave the area of "Endless Woods" is hopefully another clue that it is intentional!
There is also a secret related to it:
The number of times you loop through the top of the screen determines the number of torches lit inside the shrine in the north-east of the village. There are two lines of dialogue in the game that give a clue to how this works, one from grandma when you are going mushroom picking and another more explicit from the Trendy Man later on when he is stood outside the shrine. If you visit the shrine when all the torches are lit you will find the old man inside!Actually the "loop around" behaviour is the default behaviour for trying to transition off-map to a non existent screen to prevent the game crashing. One of the easter eggs in the game is that I replicated a version of "screen warping", a well-known bug from the original Link's Awakening, by pressing '-' as you transition between screens (Koko the monkey gives a brief mention of this if you talk to her after finding the book in the library). If you screen warp onto a screen on the edge of the map you can see the same looping behaviour if you try moving off-map, and this works the same in relation to the above secret!
jawa2 wrote:2) When moving against an object, in most cases the animation keeps going even if you can move - which is cool - but the exception is moving up, where the animation stops.
Yeah so I added the "pushing" animation when you try and walk into a wall (it doesn't trigger on collision with NPCs) but I couldn't get the pushing up animation to animate in a satisfying way. My solution was to just use the single pushing sprite as you have noticed! Now I've changed the player sprite to the hooded character it might be worth me revisiting this to see if I can draw something better.
If you do replay the game looking for the secrets that are in there, the other big one is the ocarina that you can find.
Again Trendy Man has a line of dialogue giving a clue to its location - hidden in the field in the south-east of the village. You can play the ocarina once you have it to warp back to the village pond!jawa2 wrote:Okay... where can I get a physical copy of it?
Right click -> view source -> print!