Re: Sonic the Hedgehog 4: Episode 1
Posted: Wed Jul 28, 2010 8:05 pm
bear wrote:I bet its because the controls are shite.
Right and jump? Not exactly complex.
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bear wrote:I bet its because the controls are shite.
Somebody Else's Problem wrote:bear wrote:I bet its because the controls are shite.
Right and jump? Not exactly complex.
NickSCFC wrote:Somebody Else's Problem wrote:bear wrote:I bet its because the controls are shite.
Right and jump? Not exactly complex.
2D Sonic games had a distinct feel though.
Somebody Else's Problem wrote:NickSCFC wrote:Somebody Else's Problem wrote:bear wrote:I bet its because the controls are shite.
Right and jump? Not exactly complex.
2D Sonic games had a distinct feel though.
That was called a "Mega Drive Joypad".
NickSCFC wrote:Somebody Else's Problem wrote:NickSCFC wrote:Somebody Else's Problem wrote:bear wrote:I bet its because the controls are shite.
Right and jump? Not exactly complex.
2D Sonic games had a distinct feel though.
That was called a "Mega Drive Joypad".
I mean the physics and the momentum.
Cyburn2 wrote:Played the demo at summer of sonic 2010 plays well, had to wait an hour in the queue to play though
Somebody Else's Problem wrote:Cyburn2 wrote:Played the demo at summer of sonic 2010 plays well, had to wait an hour in the queue to play though
I imagine they'll fix that before launch.
Somebody Else's Problem wrote:Cyburn2 wrote:Played the demo at summer of sonic 2010 plays well, had to wait an hour in the queue to play though
I imagine they'll fix that before launch.
Somebody Else's Problem wrote:Cyburn2 wrote:Played the demo at summer of sonic 2010 plays well, had to wait an hour in the queue to play though
I imagine they'll fix that before launch.
Cyburn2 wrote:Played the demo at summer of sonic 2010 plays well, had to wait an hour in the queue to play though
Alpha eX wrote:Cyburn2 wrote:Played the demo at summer of sonic 2010 plays well, had to wait an hour in the queue to play though
How about some feedback rather than just how long you had to wait?
Does it still feel wrong when you suddenly stop motion and fall to the ground when running and jumping, then letting go of the control stick? What version were you playing, was it the e3 version?
Sucks you had to wait an hour to play the game, not worth it imo, I only waited two minutes at Japan Expo.
Oh and Andrew, that level was taken out and made an iPhone/Pad exclusive.
Cyburn2 wrote:Alpha eX wrote:Cyburn2 wrote:Played the demo at summer of sonic 2010 plays well, had to wait an hour in the queue to play though
How about some feedback rather than just how long you had to wait?
Does it still feel wrong when you suddenly stop motion and fall to the ground when running and jumping, then letting go of the control stick? What version were you playing, was it the e3 version?
Sucks you had to wait an hour to play the game, not worth it imo, I only waited two minutes at Japan Expo.
Oh and Andrew, that level was taken out and made an iPhone/Pad exclusive.
Well I only played the first act, but based on that even, it felt like Dimps/SEGA had fixed most the gameplay issues. I think it was the E3 version probably.
Wish they had more Sonic 4 booths though, as there were only 2 booths for Sonic 4 at Summer of Sonic , and also its about time they release a demo on XBLA/PSN.
NickSCFC wrote:Cyburn2 wrote:Alpha eX wrote:Cyburn2 wrote:Played the demo at summer of sonic 2010 plays well, had to wait an hour in the queue to play though
How about some feedback rather than just how long you had to wait?
Does it still feel wrong when you suddenly stop motion and fall to the ground when running and jumping, then letting go of the control stick? What version were you playing, was it the e3 version?
Sucks you had to wait an hour to play the game, not worth it imo, I only waited two minutes at Japan Expo.
Oh and Andrew, that level was taken out and made an iPhone/Pad exclusive.
Well I only played the first act, but based on that even, it felt like Dimps/SEGA had fixed most the gameplay issues. I think it was the E3 version probably.
Wish they had more Sonic 4 booths though, as there were only 2 booths for Sonic 4 at Summer of Sonic , and also its about time they release a demo on XBLA/PSN.
So they've gotten rid of crap like that falling animation everytime you run up a ramp?
What they did was they kept the iPhone version closer to the original and they went back to the console version and changed some stages to be better playable on console. That's the reason behind the delay and the extension in the development schedule.