Sonic the Hedgehog 4 (PS3, 360, Wii, Windows, Android, iOS)

Anything to do with games at all.

Favourite game of the series?

Sonic the Hedgehog (1991)
20
20%
Sonic the Hedgehog 2 (1992)
53
54%
Sonic the Hedgehog CD (1993)
3
3%
Sonic the Hedgehog 3 (1994)
11
11%
Sonic & Knuckles (1994)
12
12%
 
Total votes: 99
User avatar
Alvin Flummux
Member
Joined in 2008
Contact:

PostRe: Sonic the Hedgehog 4: Episode 1
by Alvin Flummux » Fri May 21, 2010 11:26 pm

Yep. People playing games badly have an enormous capacity to make the games they play look gooseberry fool.

User avatar
Christopher
Emeritus
Joined in 2008
Location: Cambridge

PostRe: Sonic the Hedgehog 4: Episode 1
by Christopher » Wed May 26, 2010 10:30 pm

So, last week Sega hyped up some big news concerning Sonic the Hedgehog 4, only to let us down by announcing a delay and the iPhone version that everybody had already predicted. Lame. This week, however, those looking forward to the portable version at least got a bit of cool news, with Sega stating that it'll get two special stages.

These unique levels will make use of the iPhone tilting controls, which might indicate that the controversial mine kart level has been removed from the console game and stuck here instead. While I still think the person playing the mine kart made it look worse than it was (because he clearly sucked at it), this will be good news for most players who weren't keen on the concept.

In any case, this might make the iPhone version worth buying even if you download the console iteration. At least if you're a big enough Sonic fan. We shall have to see how the rest of the interface works out.

http://www.destructoid.com/sonic-4-getting-two-exclusive-stages-on-iphone-174625.phtml

I could understand one of the home consoles getting exclusive content, but iPhone? Nice one SEGA :|

User avatar
Alvin Flummux
Member
Joined in 2008
Contact:

PostRe: Sonic the Hedgehog 4: Episode 1
by Alvin Flummux » Wed May 26, 2010 11:24 pm

suzzopher wrote:
So, last week Sega hyped up some big news concerning Sonic the Hedgehog 4, only to let us down by announcing a delay and the iPhone version that everybody had already predicted. Lame. This week, however, those looking forward to the portable version at least got a bit of cool news, with Sega stating that it'll get two special stages.

These unique levels will make use of the iPhone tilting controls, which might indicate that the controversial mine kart level has been removed from the console game and stuck here instead. While I still think the person playing the mine kart made it look worse than it was (because he clearly sucked at it), this will be good news for most players who weren't keen on the concept.

In any case, this might make the iPhone version worth buying even if you download the console iteration. At least if you're a big enough Sonic fan. We shall have to see how the rest of the interface works out.

http://www.destructoid.com/sonic-4-getting-two-exclusive-stages-on-iphone-174625.phtml

I could understand one of the home consoles getting exclusive content, but iPhone? Nice one SEGA :|


The iPhone can have as much DLC as it wants so long as the mine cart stage is banished from console versions of the game (except maybe the Wii one, it looks like it'd easier to control on there).

User avatar
Wedgie
Member
Joined in 2008

PostRe: Sonic the Hedgehog 4: Episode 1
by Wedgie » Thu May 27, 2010 12:05 pm

Image

That will not be on my beloved iPhone. GTFO Sega.

Image

Denster wrote:My phone messaged me yesterday after i'd encouraged him to download and play the RESi demo.


Super Intelligent Phones Are Here!!!! We are dooooomed!
User avatar
Jax
Member
Joined in 2008

PostRe: Sonic the Hedgehog 4: Episode 1
by Jax » Thu May 27, 2010 12:09 pm

Sonic 4 in not being ready before release shocker.

To be honest I think it'll turn out...fine. But not old school Sonic amazing. Maybe a 7/10, 8/10 if the reviewer's feeling nostalgic.

User avatar
Alvin Flummux
Member
Joined in 2008
Contact:

PostRe: Sonic the Hedgehog 4: Episode 1
by Alvin Flummux » Thu May 27, 2010 12:15 pm

Jaxley wrote:To be honest I think it'll turn out...fine. But not old school Sonic amazing. Maybe a 7/10, 8/10 if the reviewer's feeling nostalgic.


That's a pretty good score for a Sonic game nowadays.

User avatar
tomvek
Member ♥
Joined in 2008
Location: N.Ireland
Contact:

PostRe: Sonic the Hedgehog 4: Episode 1
by tomvek » Wed Jun 16, 2010 3:53 pm

E3 Off-Screen Footage


Image
NickSCFC

PostRe: Sonic the Hedgehog 4: Episode 1
by NickSCFC » Wed Jun 16, 2010 4:54 pm

That just looks completely broken.

User avatar
Tafdolphin
RETURN POLICY ABUSER
RETURN POLICY ABUSER
Joined in 2008

PostRe: Sonic the Hedgehog 4: Episode 1
by Tafdolphin » Wed Jun 16, 2010 5:17 pm

That looks strawberry floating horrible to play.

---------------------------
Games wot I worked on:
Night Call: Out now!
Rip Them Off: Out now!
Chinatown Detective Agency: 2021!
EXOGATE Initiative: Early Access Summer 2021
t: @Tafdolphin | Twitch: Tafdolphin
User avatar
Christopher
Emeritus
Joined in 2008
Location: Cambridge

PostRe: Sonic the Hedgehog 4: Episode 1
by Christopher » Wed Jun 16, 2010 5:20 pm

Sonic Colours looks better 8-)

User avatar
chalkitdown
Member
Member
Joined in 2008
Location: Cork

PostRe: Sonic the Hedgehog 4: Episode 1
by chalkitdown » Wed Jun 16, 2010 5:24 pm

That looks strawberry floating awful. So many things wrong with it.

User avatar
Christopher
Emeritus
Joined in 2008
Location: Cambridge

PostRe: Sonic the Hedgehog 4: Episode 1
by Christopher » Wed Jun 16, 2010 5:25 pm

chalkitdown wrote:That looks strawberry floating awful. So many things wrong with it.


Check out Sonic Colours instead mate 8-)

User avatar
Moggy
"Special"
Joined in 2008
AKA: Moggy

PostRe: Sonic the Hedgehog 4: Episode 1
by Moggy » Wed Jun 16, 2010 5:31 pm

tomvek wrote:E3 Off-Screen Footage



I just kept getting distracted by the guy on the left having a fit.

User avatar
Winckle
Technician
Joined in 2008
Location: Liverpool

PostRe: Sonic the Hedgehog 4: Episode 1
by Winckle » Wed Jun 16, 2010 5:39 pm

Awful.

We should migrate GRcade to Flarum. :toot:
User avatar
Jazzem
Member
Joined in 2008
Contact:

PostRe: Sonic the Hedgehog 4: Episode 1
by Jazzem » Wed Jun 16, 2010 5:48 pm

...I think it looks pretty good :shifty:

Sonic seems very slow to accelerate though...he took a bit of time in the older games but it's particularly noticeable here whenever the player jumps from a standstill. Honestly though, I think the game looks fun and somewhat captures the spirit of the older games, if not needing a bit of polish.

...for God's sake, someone tell me I'm not going insane here!

User avatar
chalkitdown
Member
Member
Joined in 2008
Location: Cork

PostRe: Sonic the Hedgehog 4: Episode 1
by chalkitdown » Wed Jun 16, 2010 5:49 pm

Jazzem wrote:...I think it looks pretty good :shifty:


Image


Indeed.

User avatar
Jazzem
Member
Joined in 2008
Contact:

PostRe: Sonic the Hedgehog 4: Episode 1
by Jazzem » Wed Jun 16, 2010 5:52 pm

Yes yes, well done :P

User avatar
Floex
Member
Joined in 2008
Contact:

PostRe: Sonic the Hedgehog 4: Episode 1
by Floex » Wed Jun 16, 2010 5:59 pm

suzzopher wrote:
chalkitdown wrote:That looks strawberry floating awful. So many things wrong with it.


Check out Sonic Colours instead mate 8-)


It looked pretty but looked IDENTICAL to past Sonic games

I think I'm finally over Sonic, well whatever was left, there is no just gameplay to these games. Press forward, jump, repeat end level

Whatever, Sonic your dead to me

User avatar
Qikz
#420BlazeIt ♥
Joined in 2011

PostRe: Sonic the Hedgehog 4: Episode 1
by Qikz » Wed Jun 16, 2010 6:05 pm

tomvek wrote:E3 Off-Screen Footage



Looks fine tbh, the guy playing it plays like gooseberry fool though.

The Watching Artist wrote:I feel so inept next to Qikz...
User avatar
tomvek
Member ♥
Joined in 2008
Location: N.Ireland
Contact:

PostRe: Sonic the Hedgehog 4: Episode 1
by tomvek » Fri Jun 18, 2010 2:42 am

E3 Hands-On

After what feels like ten years of defending this game from cynicism and letting my cautious optimism ring out across the land, I finally took the long-awaited opportunity to put Sonic the Hedgehog 4 through its paces at E3. I took on the Xbox 360 version, and while Dale North already has a cool preview up, I can't help chiming in with my own Jimpressions.

So, Sonic 4 currently gets a confident "yes" from me. It's a damn good game from the three acts I played, with gorgeous graphics, wonderful sound, and a truly classic feel that this Sonic fan really appreciates. The homing attack, rather than making things too easy, manages to add an extra level of challenge. Knowing when to use it and keeping an eye on opportunities to do so is crucial and tricky. I did notice it can get a bit confused when you're too near your target, but for the most part it works well.

The game puts a focus on level design instead of speed, which is the one major thing I wanted from the game. My one issue is that Sonic himself is a big sluggish when first controlled, as he seems to take too long to get a reasonable pace of movement going. However, once he does (and once his legs become a nostalgic rotating blur), the game is smooth as butter. Also, the boss fight with Robotnik? Frigging class!

With gorgeous animations and gameplay that really feels like an evolution of the original formula instead of a grossly misjudged "reinvention" of the series, Sonic the Hedgehog 4 makes me smile. That's all that needs to be said.

http://www.destructoid.com/e3-10-jimpre ... 6849.phtml

Image

Return to “Games”

Who is online

Users browsing this forum: Peter Crisp and 396 guests